ASCD

Level Up Your Classroom

$69.95 inc GST $63.59 ex GST

Level Up Your Classroom: The Quest to Gamify Your Lessons and Engage Your Students

Get to know gamification, an instructional approach that’s revolutionizing K–12 education. Games are well known for their ability to inspire persistence. The best games feature meaningful choices that have lasting consequences, reward experimentation, provide a like-minded community of players, gently punish failure, and encourage risk-taking behaviour. Players feel challenged, but not overwhelmed.

In the classroom, a gamified lesson fosters perseverance, creativity, and resilience. Students build knowledge through experimentation and then apply what they’ve learned to fuel further exploration at higher levels of understanding.

In this book, Cassie covers

  • What happens to student learning when it is gamified.
  • Why you might want to gamify instruction for your students.
  • The process for gamifying both your classroom and your lessons.
SKU: 060219 - 11 Category: Ages: Adult Author: Jonathan Cassie Illustrator: Publisher: ASCD Page count: 180 Edition: ISBN: 9781416622055 Publish date: 42522 Language: English

Product overview

Level Up Your Classroom: The Quest to Gamify Your Lessons and Engage Your Students

Get to know gamification, an instructional approach that’s revolutionizing K–12 education. Games are well known for their ability to inspire persistence. The best games feature meaningful choices that have lasting consequences, reward experimentation, provide a like-minded community of players, gently punish failure, and encourage risk-taking behaviour. Players feel challenged, but not overwhelmed.

In the classroom, a gamified lesson fosters perseverance, creativity, and resilience. Students build knowledge through experimentation and then apply what they’ve learned to fuel further exploration at higher levels of understanding.

In this book, Cassie covers

  • What happens to student learning when it is gamified.
  • Why you might want to gamify instruction for your students.
  • The process for gamifying both your classroom and your lessons.