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Brainary Bundles

Positive Behaviour Games Pack – SALE!

$199.95 inc GST $181.77 ex GST

What constitutes good character and bad character? The skills learned playing these boardgames teach players to stay calm, communicate feelings, make good decisions, and take positive actions.

Character Circles

Character Challenge

Furious Fred (1st Ed.)

From Rage to Reason

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Product overview

What constitutes good character and bad character? The skills learned playing these boardgames teach players to stay calm, communicate feelings, make good decisions, and take positive actions.

Character Circles – At the first level, players read the cards and must decide whether the behaviour on the card shows good or bad character. At the second level players also must decide of which character trait the behaviour is an example. At the third level the players describe (for examples of bad character) what they would do instead in order to show good character. Additional cards ask players to give examples of good character demonstrated by themselves or someone they know. An example would be to give an example of showing respect to a member of their family at home.

Character Challenge – a board game specifically designed to challenge students to think critically about important character issues. They will learn what constitutes good character (and bad character) and what character means in terms of the quality of relationships with family, friends, and adults at school.

Furious Fred (1st Ed.) – This game teaches important concepts and practical skills for controlling anger and avoiding violence. Players earn points by giving Fred good advice on how to deal with frustrating and anger provoking situations, both at school and at home. Players learn that anger can lead to actions that Fred will regret later.

From Rage to Reason – is an educational board game designed to teach important concepts and practical skills for controlling anger and avoiding violence. Players earn play money by giving Randy good advice on how to deal with frustrating and anger-provoking situations throughout his day, both on the job and in his personal life. Players are introduced to the concept that anger can carry Randy away towards actions that will be regretted later. Three sets of skills are introduced that help Randy stay calm, make good decisions, and prepare for difficult situations: self skills, thinking skills, and people skills. Students with anger and aggression problems are usually anxious and defensive whenever the subject is brought up.