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Routledge

Jumpstart! Apps: Creative learning, ideas and activities for ages 7–11

$27.95 inc GST $25.41 ex GST

This collection of engaging and simple to use activities will jumpstart students’ learning and help the busy teacher to reinvigorate their teaching through the use of mobile apps and activities that can be used in the classroom.

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SKU: 9781138940161 - 88 Categories: , Ages: 6 - 12 Author: Natalia Kucirkova, Jon Audain, Liz Chamberlain Publisher: Routledge Page count: 152 Edition: 1st Edition ISBN: 9781138940161 Publish date: August 8, 2016

Product overview

This collection of engaging and simple to use activities will jumpstart students’ learning and help the busy teacher to reinvigorate their teaching through the use of mobile apps and activities that can be used in the classroom.

A wealth of practical activities and advice on how to incorporate over 40 lively and exciting apps into the classroom will enable teachers to deliver creative lessons. This essential guide focuses on a range of apps, including Skitch, QR codes, Comic Life, Do Ink Green Screen, Puppet Pals, Our Story and much more.

This book offers much needed guidance on creative ways to integrate apps within the National Curriculum and how they can be incorporated into the teaching of Key Stages 1 and 2. Enabling teachers to deliver effective and imaginative lessons through the use of apps and providing links to a wide range of online resources, it covers all core areas of the curriculum:

 

    • English, Maths, Science, Modern Foreign Languages, ICT, History, Geography and PE.

 

Jumpstart! Apps is an essential classroom resource that will encourage creative and independent learning in children and is the perfect solution for helping teachers, teaching assistants and students integrate apps into their daily practice, make the most of technology at their disposal and deliver imaginative and effective lessons.

 

Contents

Introduction  1. Tablets and iPads  2. Creativity: What do we mean by it?  3. Skitch: Editing and doodling on documents  4. QR Codes: Accessing and creating information points  5. Comic Life: Your learning in pictures  6. Personalising  7. Explain Everything: Really, explain anything and everything  8. Do Ink Green Screen: Imagine away your classroom  9. Padlet: Collaboration starting with a blank page  10. Scratch: coding, computational thinking and problem-solving  11. Puppet Pals: I can animate  12. Welcome to Our Digital Museum  13. Superheroes  14. Crime Scene Investigations  15. Story Making  16. Great British Bake Off  Teacher Tools