Franklin Learning Systems

EQ for Success: Helping Teens Understand Emotional Intelligence

$69.95 inc GST $63.59 ex GST

This is an entertaining and engaging game that reflects the five areas of Emotional Intelligence : Self-Awareness, Mood Management, Self-Motivation, Empathy, and Relationship Skills. There are two versions, one competitive and one cooperative, each with its own set of rules. In the competitive version, each player is given a card with an image of a brain. Each Brain Card has room for the placement of round tokens. Players answer questions and win tokens, using them to fill in their “brain” in a way similar to filling in a bingo card. The first player to completely fill in the Brain Card is the winner. In the cooperative version, players work together to completely fill in two Brain Cards. There are five decks of cards representing the five skills and a sixth deck of Bonus Cards that add to the educational value of the game as well as to its fun and excitement.

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SKU: 446634 - 33 Categories: , NDIS approved: Yes Ages: 13 - 18 Language: English

Product overview

Help players understand the concept of Emotional Intelligence
Includes two versions, competitive and cooperative 
Topics include: self-awareness, mood management, self-motivation, empathy, and relationship skills

This is an entertaining and engaging game that reflects the five areas of Emotional Intelligence : Self-Awareness, Mood Management, Self-Motivation, Empathy, and Relationship Skills. There are two versions, one competitive and one cooperative, each with its own set of rules. In the competitive version, each player is given a card with an image of a brain. Each Brain Card has room for the placement of round tokens. Players answer questions and win tokens, using them to fill in their “brain” in a way similar to filling in a bingo card.

The first player to completely fill in the Brain Card is the winner. In the cooperative version, players work together to completely fill in two Brain Cards. There are five decks of cards representing the five skills and a sixth deck of Bonus Cards that add to the educational value of the game as well as to its fun and excitement.

Learning Objectives: Players will:
1. Understand the concept of emotional intelligence and how it can help them manage themselves and their relationships at work, in school, in the community, and at home;
2. Become more aware of their own feelings and moods;
3. Learn important skills for keeping themselves motivated and goal oriented;
4. Improve relationships with peers;
5. Improve their ability to feel and show empathy; and
6. Learn how to solve interpersonal problems by practicing on real problems during the game

For 2 -5 players
Ages: 15 and up