Brainary Bundles

The Gaming Addiction Pack

$194.95 inc GST $177.23 ex GST

Gaming Addiction has recently been listed as a mental health condition for the first time by the World Health Organisation (WHO), meaning gaming addiction is now officially classified as a mental disorder. Video game addiction presents as a distinct behavioural addiction characterised by excessive or compulsive use of computer games or video games that interferes with a person’s everyday life. Video game addiction may present itself as compulsive gaming, social isolation, mood swings, diminished imagination, and hyper-focus on in-game achievements, to the exclusion of other events in life. To address this important issue, we have created The Gaming Addiction Pack.
 
The Gaming Addiction Pack includes:
 
Video Game Addiction – addresses the history, symptoms, causes, and available treatment for “video game overuse.” It examines numerous case studies and provides resources from several countries including the US, China, South Korea, and the UK.
 
Gaming Addiction: Online Addiction: Internet Addiction: How to Overcome Video Game, Internet, and Online Addiction – Are you addicted to playing digital games? Whether you want to (1) reclaim your life, (2) help a friend who is addicted to gaming, or (3) just understand the dangers of online gaming and how to minimise them, this book will teach you everything you need to know.
 
Internet Addiction: A Handbook and Guide to Evaluation and Treatment – Internet addiction is an emergent disorder in the psychiatric and psychological fields. This book provides a theoretical framework to understand how to define and conceptualise compulsive use of the Internet from a clinical perspective.
 
Gambling and Gaming Addictions in Adolescence – The guide gives the practitioner an understanding of why children and adolescents may come to play fruit machines/video games to excess and includes knowledge about the risk factors involved in this. It includes practical and common-sense interventions that may be beneficial for such children and adolescents and also includes practical advice to give to parents facing their child’s behavioural addiction.
 
 
Age: Teens and Adults
SKU: 221218 - 123 Category: Ages: 13-18 Language: English

Product overview

Gaming Addiction has recently been listed as a mental health condition for the first time by the World Health Organisation (WHO), meaning gaming addiction is now officially classified as a mental disorder. Video game addiction presents as a distinct behavioural addiction characterised by excessive or compulsive use of computer games or video games that interferes with a person’s everyday life. Video game addiction may present itself as compulsive gaming, social isolation, mood swings, diminished imagination, and hyper-focus on in-game achievements, to the exclusion of other events in life. To address this important issue, we have created The Gaming Addiction Pack.
 
The Gaming Addiction Pack includes:
 
Video Game Addiction – addresses the history, symptoms, causes, and available treatment for “video game overuse.” It examines numerous case studies and provides resources from several countries including the US, China, South Korea, and the UK.
 
Gaming Addiction: Online Addiction: Internet Addiction: How to Overcome Video Game, Internet, and Online Addiction – Are you addicted to playing digital games? Whether you want to (1) reclaim your life, (2) help a friend who is addicted to gaming, or (3) just understand the dangers of online gaming and how to minimise them, this book will teach you everything you need to know.
 
Internet Addiction: A Handbook and Guide to Evaluation and Treatment – Internet addiction is an emergent disorder in the psychiatric and psychological fields. This book provides a theoretical framework to understand how to define and conceptualise compulsive use of the Internet from a clinical perspective.
 
Gambling and Gaming Addictions in Adolescence – The guide gives the practitioner an understanding of why children and adolescents may come to play fruit machines/video games to excess and includes knowledge about the risk factors involved in this. It includes practical and common-sense interventions that may be beneficial for such children and adolescents and also includes practical advice to give to parents facing their child’s behavioural addiction.
 
 
Age: Teens and Adults